– Modeling – Texturing – LookDev – Lighting –
– Assets – Environments –
– Generative AI – Photobashing – And More –
VFX 3D and Environment Generalist
VFX 3D Generalist Reel, Multiple Studios 2014 to 2020
Various samples of work from throughout my career. My specific contributions are listed in the breakdowns found within the letterbox margins.
C130 – 3D Generalist, Casaurina Studios 2024
Redesigned nose and front fuselage, based on photo reference.
Replaced front section of stock model.
Full texturing, look-dev, lighting and rendering.
Live by Night – CG Artist, Pixomondo 2015
Modeling, procedural texturing and lighting in 3DS Max and VRay.
Created building construction site, without concept art. All modeling, texturing*, look-dev*, (day and night) lighting and rendering.
Modeled small, yellow bungalow houses from scan data.
*Construction entryway plaster mask was painted by junior matte-painter.
*Lake water reflection shader was assisted by CG Supervisor.
Spiderman Far From Home – 3D Generalist, Scanline VFX 2018
Hand painted + procedural texture and look-dev for hero buildings in 3DS Max and VRay.
Game of Thrones – 3D Generalist, Scanline VFX 2018
Modeled half of the buildings in King’s Landing for the final 2 episodes of Game of Thrones. Modeled ground floor from scan data; upper levels and interiors from photo ref and imagination.
The Alchemist’s Observatory – Personal Project, 2011 to Present
Personal project, originally created for my Master’s thesis in 2011 and updated over the years. Modeling, texturing, look-dev, lighting, rendering, compositing and matte painting. (Wholly conceptualized and executed by me except for camera animation.)
ROBLOX 3D Assets
3D Asset Artist – Roblox Corporation 2014-2019
- I worked directly for Roblox as a contract 3D Asset Artist
- Worked nearly 5 years together with a junior artist to build hundreds of assets in a variety of style
- Built branded assets for Roblox collaborations with Nerf, Dreamworks, Disney Animation, Nickelodeon and more.
3D Concepts & Environment build
X-Men Cerebro Helmet 3D Concept – Think Tank Training Centre, 2025
3D concept that I created for my Advanced Environment Generalist Course at Think Tank Training Centre, North Vancouver BC.
Concept Model, Renders and Paintovers – Modo and Photoshop.
Modeling – Maya and Modo
Textures, LookDev and Rendering – Substance Painter, Maya and VRay.




X-Men Cerebro Space Station Concept – Think Tank Training Centre, 2025
- Concept piece that I created while recording lessons for an Advanced Environment Generalist Course at Think Tank Training Centre, North Vancouver BC.
- This project began with initial concept modeling & paintovers; and I refined the design while building the 3D Environment for the course lesson recordings.
Project Creator & Supervisor
Glitxh – Founder, Ethrl Inc 2020 to 2023
- Founded a company and assembled a team of VFX and Video Game professionals to work on NFT projects.
- Art Direction, concept sculpting and paintovers by Tyler Scarlett.
- Visual development, texture supervision, additional concept sculpting and paintovers by Christopher Lee Zammit.
- Additional concept sculpting by Daniel Radcliffe.
- Modeling and texturing by Tonio Freitag.
- Modeling and texturing by Soumya Verma.
- Modeling and texturing by Tricia Ann Osorio.
- Project created, directed, and supervised by me.
- I also performed additional modeling, and additional texturing; as well as primary asset/scene assembly, concept modeling, look-dev, lighting, rendering and paintovers.
Generative AI Experiments
Cyberpunk Noir Concept – Personal Ai Workflow Test, 2025
Visual Development for a Cyberpunk Noir story idea. I created this project in order to test integrating Ai with traditional Visual Development workflows.
The workflow I came up with is an iterative process of digital painting, Ai generation and photobash paintovers.
Tools used: Photoshop, ComfyUI, Flux Dev, Flux Kontext, Qwen and Nano Banana.
I also encourage you to check out Mentee Work page, featuring samples of the work produced by my students at Think Tank Training Centre.


































































































































