CG & AI Artist

– Modeling – Texturing – LookDev – Lighting –

– Assets – Environments –

– Generative AI – Photobashing – And More –

VFX 3D and Environment Generalist

VFX 3D Generalist Reel, Multiple Studios 2014 to 2020

Various samples of work from throughout my career. My specific contributions are listed in the breakdowns found within the letterbox margins.

C130 – 3D Generalist, Casaurina Studios 2024

Reimagined/modeled front end to replace stock model, based on photo reference.
Full texturing, look-dev, lighting and rendering.

Live by Night – CG Artist, Pixomondo 2015

Modeling, procedural texturing and lighting in 3DS Max and VRay.
Created building construction site, without concept art. All modeling, texturing*, look-dev*, (day and night) lighting and rendering.
Modeled small, yellow bungalow houses from scan data.
*Construction entryway plaster mask was painted by junior matte-painter.
*Lake water reflection shader was assisted by CG Supervisor.

Spiderman Far From Home – 3D Generalist, Scanline VFX 2018

Hand painted + procedural texture and look-dev for hero buildings in 3DS Max and VRay.

Game of Thrones – 3D Generalist, Scanline VFX 2018

Modeled half of the buildings in King’s Landing for the final 2 episodes of Game of Thrones. Modeled ground floor from scan data; upper levels and interiors from photo ref and imagination.

Advanced Environment Course Supervisor

3D Concept Render

X-Men Cerebro Space Station Concept – Think Tank Training Centre, 2025

  • Concept art that I created while recording lessons for an Advanced Environment Generalist Course at Think Tank Training Centre, North Vancouver BC.
  • 3D concept, renders, AI and paintovers. Modo, ComfyUI/Flux and Photoshop.
  • In addition to the initial AI+Paintover concepting, I refined the design and built 3D Environment for the Course lesson recordings.
3D Concept WIP Render

X-Men Cerebro Helmet 3D Concept – Think Tank Training Centre, 2025

A work in progress concept asset that I am creating while recording lessons for an Advanced Environment Generalist Course at Think Tank Training Centre, North Vancouver BC.
3D concept:
Renders and paintovers – Modo and Photoshop.
Textures and LookDev: Maya, VRay and Substance Painter.

Generative AI

Cartoon Character Design Exploration

A quick study that I used to explore cartoon style character design using AI and a bit of photoshop to tweak the proportions that I could not get from the AI.
Gemini Nano Banana Session

Lora Training Data Sets

I am currently testing a workflow for training loras for video generations. These are some samples from my data sets.
Tools used: Photoshop, ComfyUI, Qwen 2512, ZImage Turbo, DyPE, Gemini Nano Banana, and AIToolkit.

Cyberpunk Noir Concept – Personal Ai Workflow Test, 2025

Visual Development for a Cyberpunk Noir story idea. I created this project in order to test integrating Ai with traditional Visual Development workflows.
The workflow I came up with is an iterative process of digital painting, Ai generation and photobash paintovers.

Tools used: Photoshop, ComfyUI, Flux Dev, Flux Kontext, Qwen and Nano Banana.

Photobash Final

Fantasy Character Concept – Personal Workflow Test, 2025

I created this concept of a character from one of my favorite books, “The Name of The Wind,” in order to test a workflow using photo-bashing techniques combined with AI generated images.
The tools I used were Google Gemini 2.5 (nano-banana) and Photoshop.

AI Print Design Exploration

A quick study that I used for testing out designing AI images in the Bohemian Art Nouveau print style.
Gemini Nano Banana Session

Stylized house: Ai to digimatte – Personal Workflow Test, 2025

I created these digimatte houses while testing a technique for incorporating AI into workflows for rapid concepting and matte painting.
I purposely pushed the proportions of the red house to be a bit more wonky and fantastical than the AI source image.

Miscellaneous Work Samples

Glitxh – Founder, Ethrl Inc 2020 to 2023

  • Founded a company and assembled a team of VFX and Video Game professionals to work on NFT projects.
  • I conceptualized, directed, and supervised this project. I also performed additional modeling, additional texturing, asset/scene assembly, look-dev, lighting, rendering and additional paintovers.
  • I supervised a team of Junior Artists to create most of the models and textures. However I did some modeling and texturing myself while producing final render images.
  • Most of the character concept paintovers were produced (based on my direction) by Art Director, Tyler Scarlett (Art Director ILM) and Senior Concept Artist Christopher Lee Zammit (Formerly ILM and Weta, Etc.).

The Alchemist’s Observatory – Personal Project, 2011 to Present

Personal project, originally created for my Master’s thesis in 2011 and updated over the years. Modeling, texturing, look-dev, lighting, rendering, compositing and matte painting. (Wholly conceptualized and executed by me except for camera animation.)

I also encourage you to check out Mentee Work page, featuring samples of the work produced by my students at Think Tank Training Centre.

Student Supervised Work – 2019 to Present