Modeling and Rendering Project: Patrick Stewart Portrait
I am creating this portrait as a personal project. The base mesh was modeled in Maya and zBrush was used for the sculpting. Right now I am working on the texture maps and surfacing in Mari and refining a skin shader in 3DS Max with VRay.
Environment Modeling and Rendering: The Alchemist’s Observatory.
I concepted, modeled, textured, shaded, and lit everything in the scene. I am currently rendering an updated version with added modeling detail and refined shading. Modeled in Maya and Modo, rendered in Modo. Please check back soon for an updated render.
Modeling and Rendering Project: Dodge Challenger Seat
This seat is the start of the interior for my Dodge Challenger model as well as a shading test for Modo VRay. Modeled in Modo, textured in zBrush and Photoshop, rendered in VRay for Modo.
Modeling Project: Dodge Challenger
This is a model that I made of a Dodge Challenger. Modeled in Maya and Modo.
Master’s Thesis Character: Toby
I did all of the work on this character, from concept to rendering. Modeled in Maya, ZBrush and Modo, rendered in Modo.