Bio

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I am an experienced artist and a talented problem solver with almost 10 years of experience working a breadth of roles in the computer graphics industry. My varied employment background gives me an in depth understanding of artistic workflows, pipelines and the production process. In addition to my industry experience, I have a lifetime of artistic education during which I have developed the critical eye, problem solving skills and ability to process feedback required to work as a CG Artist.

I am currently working as a generalist at Pixomondo. Prior to joining Pixomondo I spent a couple of years working as a freelance CG Artist on projects in VFX, games, animation and product visualization. Before working as an artist I gained several years of experience working various technical and production support roles at many prominent VFX companies including ILM, Atomic Fiction, Whiskytree and CafeFX.

However, I did take some time off from work to earn an MFA in Computer Animation from the Academy of Art University. I also hold a Bachelor’s in Fine Art from UCLA; where I studied a broad range of artistic disciplines, but focused on sculpture and ceramics.